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The Law of Self-Knowledge: An obvious derivative of the Law of Knowledge, this law carries additional connotations, as a magician who does not have knowledge of himself does not have knowledge (and therefore control) of his own magic. Know thyself.
The Law of Cause and Effect: A simple scientific understanding – if exactly the same actions are done under exactly the same conditions, they will be associated with exactly the same results. Magicians have at least as much belief in cause and effect as modern physicists do, they just realize that a good ritual, like a good theatrical performance or a good bread recipe, isn’t always predictable. The key to magical success is learning which variables are the most important, and how to control them.
The Law of Synchronicity: Two or more events happening at the same time are likely to have more in common than a temporal explanation. There is no such thing as mere coincidence.
The Law of Association: If any two patterns have elements in common, the patterns interact “through” those common elements, and control of one pattern facilitates control of the other(s) depending (among other factors) upon the number of common elements involved. This is a very important law.
The Law of Similarity: Having an accurate physical or mental representation of something facilitates control over it. This one is fairly obvious in it’s usage – having a model, picture, or other representation of your target (like a voodoo doll) gives you power to effect the target. Appearances give a glimpse into the unseen. Alike is alike.
The Law of Contagion: Objects or beings in physical contact with each other continue to interact after separation. Everyone you have ever touched has a magical link with you, though it is probably pretty weak unless the contact was intense and/or prolonged or repeated frequently. Magical power is contagious. Naturally, having a part of someone’s body (nails, hair, spit, etc.) gives the best contagion link.
The Law of Names: Knowing the complete and true name of an object, being, or process gives one complete control over it. This works because a name is a definition as well as a contagion link, and an association (if you call something the same name over and over, that name becomes associated with the thing). This also works because knowing the complete and true name of something or someone means that you have achieved a complete understanding of its nature.
The Law of Personification: Any phenomenon may be considered to be alive and to have a personality – that is, to “be” an entity or being. Anything can be a person. You can personify the winds and the clouds, for example.
The Law of Invocation: It is possible to establish internal communication with entities from either inside or outside oneself, said entities seeming to be inside of oneself during the communication process.
The Law of Evocation: It is possible to establish external communication with entities from either inside or outside oneself, said entities seeming to be outside oneself during the communication process.
The Law of Identification: It is possible through maximum association between elements of oneself and those of another being to actually become that being, to the point of sharing it’s knowledge and wielding it’s power. This is the law that controls most lengthy or permanent possession phenomena.
The Law of Personal Universes: Every sentient being lives in and quite possibly creates a unique universe which can never be 100% identical to that lived in by another. So called “reality” is in fact a matter of consensus opinions. This law is no where near as obvious as the other laws in it’s applications, but if you can figure some out, you can use it.
The Law of Infinite Universes: The total number of universes into which all possible combinations of existing phenomena could be organized is infinite. Anything is possible, though some things are more probable than others. Magicians are able to ride the wave of alternate universes reaping their knowledge and power. The nearness of these alternate universes is palatable just on a contracted time scale.
The Law of Pragmatism: If a pattern of belief or behavior enables a being to survive and to accomplish its chosen goals, then that belief or behavior is “true” or “real” or “sensible”. If it works, it’s true. Another rather obscure law, but it does have some very useful applications.
The Law of True Falsehoods: It is possible for a concept or act to violate the truth patterns of a given personal universe and still be “true”, provided that it “works” in a specific situation. If it’s a paradox, it’s still probably true.
The Law of Synthesis: The synthesis of two or more “opposing” patterns of data will produce a new pattern that will be truer than either of the first two were. That is, it will be applicable to more levels of reality, and this new pattern may not be a compromise, but may be something rather new indeed.
The Law of Polarity: Any pattern of data can be split into (at least) two “opposing” characteristics, and each will contain the essence of the other within itself.
The Law of Opposites: A sub-law of polarity. The “opposite” of a pattern contains information about that pattern, by providing information on what the pattern is not. Thus, control over a pattern’s opposite (or close to it’s opposite) facilitates control over the pattern itself.
The Law of Perversity: Sometimes known as Murphy’s Law. If anything can go wrong, it will, and in the most annoying manner possible.
The Law of Unity: Every phenomena in existence is linked directly or indirectly to every other one, past, present, or future. Perceived separations between phenomena are based on an incomplete understanding.


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The 8-Circuit Model Of Consciousness

Here’s a rundown of the first four lower circuits:

1st circuit: Survival/Security. Fight or flight or somewhere in between. Pure instinct. This is connected to the first source of this conflict: nursing at Mom’s nipple. It’s what’s known in developmental psychology as ‘oral’.

2nd circuit: Territorial/Emotional. This is a particular manifestation of ’emotional’- are you feeling up or down? Are you on top of the world or down in the dumps? This relates to the basic primate pecking order – who’s the big dog and all? This one is full of stereotypes – all the examples I have given are male, yet every female knows there’s just as much game-playing between women. Women traditionally have been made submissive to men, but in many cases that’s not the case, and in any case there’s a lot of passive-aggressive ways the tables are turned in each direction. This corresponds to the ‘anal’ stage, and the first imprints are taken during toilet training.

3rd circuit: Conceptual. This kicks in even before school starts – kids are hungry to learn. This circuit is the ability to make mental models helping you ‘figure things out’ and ‘be clever’. The imprint you take is whether you feel smart or stupid (which is different from BEING smart or stupid!) Note also that there are different KINDS of intelligence- verbal, mathematical, visual/spatial, musical, etc, etc… but as Robert Anton Wilson says, “…the people with the verbal intelligence have control of the language, so they call themselves the intellectuals.” A friend always mentions a particular basketball player (I forget who) whom he claims is a genius in spatial/motor intelligence, regardless of the fact that the guy probably reads at a 7th grade level.

4th circuit: Social/Sexual. Whereas 2nd circuit deals with who bosses who, 4th deals with who is cool. What this comes down to is that depending on whether someone is cool or not, you’d let them get close to you or not, running the gamut from snubbing someone to having sex with them with fifty shades of gray in between. It goes both ways- how cool are you? Are there people that you aren’t cool enough to talk to? The imprint you take here is how cool you feel, and how hard you have to work to feel that way.

The upper circuits deal with mystical, psychic, or paranormal consciousness. They are built on the foundation of the lower circuits, almost as ‘over-driven’ versions of themselves.

5th circuit: Bliss/Healing. When security in the 1st circuit reaches a high enough level, it becomes bliss, and you become aware of the sensation of pleasure and learn to generate those sensations at the source. This feedback loop gets going, and one may remain in this state indefinitely or until an outside influence causes a drop, altering this state. When this awareness is applied to others, the 5th circuit energy works to help the 1st circuit state. This is the principle of healing.

6th circuit: Psychic. This is awareness of the timeless information network in which we swim. It also relates directly to the territorial aspect of the 2nd circuit. Interaction is based on relative gravity and there can be conflict.

7th circuit: Mythical Intelligence. This is the realm of the shaman, of spirit animals, gods and goddesses. It is your dreams and your nightmares. 3rd circuit draws models of specifics in the conscious world. 7th circuits draws models of the patterns of archetype that make up the unconscious world. It does this by telling stories that illustrate the patterns that arise from these archetypes. When 7th circuit awareness is working, one realizes how these patterns are being played out, and instead of just acting in the world, one is at the same time coming into direct contact with the divine.

8th circuit: Alternate consciousness. This enters the far reaches of consciousness. Since 4th circuit has to do with letting others get close and even merging with them, it makes sense that the 8th might have to do with overcoming the obstacle of one’s physical boundaries. Imagination is your trusty companion in this endeavor. It is in this circuit that the puppet becomes the puppet-master. Time expands and contracts. Is that air you’re breathing?